Subject: Re: Development Strategies (was Re: Web Interactivity) From: Rex Ballard Date: Fri, 14 Jul 1995 00:41:12 -0400 (EDT)
How the Web Was Won
Subject: Re: Development Strategies (was Re: Web Interactivity) From: Rex Ballard Date: Fri, 14 Jul 1995 00:41:12 -0400 (EDT)
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Some very basic hints on strategies:

In the current model:
	Excellent Graphics are generated by professional artists using
	Macs, SGI, and tools like PHIGS, SoftImage, and other "Zizzle" apps.

	These apps are transformed into jpegs and gifs (both to 
	accomodate each editor.

	These graphics, along with related text, are delivered, in
	response to HTTP queries buy a delivery engine designed to
	support thousands of simultanious users and queries (Unix)

	These are delivered to a low cost viewing system running
	 low-cost software on low-cost hardware Windows(3.0, 95)
	Power users will want multiple views and resources at once,
	along with locally managed databases and information (Linux,
	Windows-NT). 

	Consumers evolve into providers - providing or advertizing goods
	and services which can be purchased through the internet - initally by
	placing a few pages with an ISP, then later converting their
	"Power User Browser" into a simple web server. 

	Evenually, the server is upgraded to unix and professional 
	artists/studios are hired, the hybrid system reverts back to
	being a "Power Browser".

	The server manager sees flaws and limitations which he will 
	correct and enhance, often providing patches to browser code
	to support.  As he generates more income through the server, he
	also sees reliability and performance issues.  OEMs, VARs, 
	Consultants or full-time-staff are integrated into the support
	system.

	Rex Ballard
	Standard & Poor's/McGraw-Hill
	Opinions expressed do not necessarily reflect
	the Management of the McGraw-Hill Companies.



From rballard@cnj.digex.net Wed Jul 19 17:15:14 1995
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